AI Insights · Timothy · January 2023
Top 5 High Fantasy Games on iOS in UAE Q4 2022
Explore the performance of the top 5 high fantasy games on iOS in the UAE during Q4 2022, including trends in weekly downloads, revenue, and active users.
During Q4 2022, high fantasy games on iOS saw varying performance trends in the United Arab Emirates. Here's a closer look at the top 5 games in this category.
Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced significant growth in weekly revenue, starting at around $2.5K and peaking at approximately $15K by the end of December. Weekly downloads showed a sharp increase, hitting a high of 19K in early November before tapering off to around 2K at the end of the quarter. Weekly active users followed a similar pattern, rising from 687 in late September to a peak of 18K in early November, and settling at around 6K by year-end.
Mighty Party: Battle Heroes by Panoramik Games saw a steady increase in weekly revenue, beginning at $1.1K and reaching approximately $9K by the end of December. Weekly downloads fluctuated, peaking at around 3.8K in mid-December. Active users saw a rise from 1.2K to a high of 10.6K in mid-December before slightly decreasing to 9.8K by the end of the quarter.
Clash of Clans from Supercell maintained a strong performance with weekly revenue peaking at approximately $183K in mid-October and ending the quarter around $68K. Weekly downloads remained relatively stable, averaging around 2K. Active users showed consistent engagement, starting at 114K and ending at around 124K by the end of December.
Evony by TOP GAMES INC. displayed steady weekly revenue, fluctuating between $23K and $43K. Weekly downloads remained relatively stable, with a notable increase to 3K in the last week of December. Active users saw a gradual increase from 5.1K to around 8.9K by the end of the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. showed a varied trend in weekly revenue, peaking at $64K in early November and ending the quarter at approximately $46K. Weekly downloads were consistent, averaging around 1.4K. Active users remained stable, fluctuating around 29K throughout the quarter.
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